News

First in-class use of the PACT programming game

February 2019
This first session brought together 22 students from the Gymnase intercantonal de la Broye (Switzerland) and made it possible to verify the adequacy of the PACT programming game with the expectations and capacities of students of this age.

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The teacher in charge of the programming course had added a few exercises of his own to the game. Feedback from the students confirmed that the game was fun to use and motivating. Some areas of improvement were identified and quickly corrected.

First training trial of serious game M-Benefits

January 2019
This trial session brought together 20 participants representing professional, political and academic communities in the field of energy management.

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The session was held over one day, condensing what the future two-day training sessions will be like, i.e. a combination of theoretical inputs and their application in the serious game. Observations and answers of participants to a short survey confirmed the utility, usability and pleasantness nature of a training based on the serious game. Overall observations made it possible to detect areas of improvement both in interfaces and game contents, as well as in the overall organization of the training day.

A serious game to evaluate the impact of environmental distractors on the performance of emergency triage

December 2018

Beginning of a new projet in partnership with “Institut et Haute Ecole de santé La Source” and “Hôpitaux Universitaires de Genève (HUG)”.

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In the emergency department, triage decisions have a direct impact on patients’ survival rates. However, studies have found significant differences in nurses’ attribution of the emergency degree, either by over- or under-evaluation, with major consequences for patient management.

Among the factors that could explain the cause of these discrepancies, distractors in the work environment such as noise or task interruptions were highlighted but did not benefit from specific investigations, particularly due to the difficulty of evaluating them in real healthcare environments.

Therefore, in this project, we will develop and use a serious game in order to reproduces a work environment with distractors and provide a unique opportunity to explore their impacts on the quality of triage in emergency departments.

This study will provide a better understanding of the contribution of the work environment to safe care.

What we do…

AlbaSim is a research group in the field of serious games for educational purposes.

Research

Our research activities includes creating development methods and tools for serious games, pedagogical innovation linked with serious games, learning analytics and behavior analysis, impacts of serious games on the learning process.

Serious games

A Serious Game is a computer application that combines a serious intention, of an educational, informative or training nature with playful mechanics from the worlds of video games and computer simulations.

>>  More about our activities…

Research Projects

Emergency Game – A serious game to evaluate the impact of environmental distractors on the performance of emergency triage

In the emergency department, triage decisions have a direct impact on patients’ survival rates. However, studies have found significant differences in nurses’ attribution of emergency degrees, with major consequences on patient management. 

(…)

Among the factors that could explain the cause of these discrepancies, distractors in the work environment such as noise or task interruptions were highlighted but did not benefit from specific investigations, particularly due to the difficulty of evaluating them in real healthcare environments.

Therefore, in this project, we will develop and use a serious game in order to reproduces a work environment with distractors and provide a unique opportunity to explore their impacts on the quality of triage in emergency departments.

This study will provide a better understanding of the contribution of the work environment to safe care.

Partners:  Institut et Haute Ecole de santé La Source, Hôpitaux Universitaires de Genève (HUG)

H2020 : M-Benefits (2018)

Industrial and service sectors offers potential for cost-effective energy-savings. But under-investment in energy-efficiency is observed in all EU countries. This is called the «energy-efficiency gap».

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The goal of this Horizon 2020 European Project is to train energy experts to evaluate all effects of energy efficiency measures. This work will contribute to increase attractiveness of energy projects and to reduce the energy-efficiency gap.

In this project, AlbaSim is the task leader for the development of the serious games that will be used for training of energy-efficiency experts and for results dissemination.

Partners: European Commission – Horizon 2020

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Collaborations

We conduct AR&D projects in collaboration with academic partners ranging from pedagogical research centers to natural language processing.

LIP – Laboratoire d’Innovation Pédagogique (UniFr)

Joint research projects in the area of learning analytics and education in computational thinking.

La Source, Institut et Haute Ecole de la Santé

Collaboration on the development of serious games for education and research in nursing sciences.

>>  More collaborations…