News

AlbaSim at the 4th Gamification & Serious Game Symposium

July 2019

AlbaSim is represented at the GSGS’19 conference by Jarle Hulaas with two presentations:

  • Jaccard D. , Maksay G.  and Hulaas J., Media Serious Game – a serious game as an introduction to HES studies
  • Plumettaz-Sieber M. , Hulaas J, Sanchez E., Jaccard D., Co-design of a serious game for computing education

AlbaSim in Paris for the EIAH conference

June 2019

AlbaSim was present at the conference Environnement Informatique pour l’Apprentissage Humain, at the Sorbonne, Paris. Maud Plumettaz-Sieber (Unifr) and Dominique Jaccard (AlbaSim) made a presentation at the workshop “Learning computer thinking”, on the theme “Assessment of the acceptability, usefulness and usability of the Programming Game dashboard”.

New project with University in Agder, Norway

May 2019

After having tested the PM-Game in its bachelor and master programs, the University of Agder launch a large research project with the objective of exploring, testing and disseminating the potential for pedagogical innovation brought by serious games in university education.

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This project is funded by the DIKU (Norwegian Agency for International Cooperation and Quality Improvement in Higher Education). The DIKU promotes promote development and innovation in education, encourage international cooperation and digital learning methods.

AlbaSim is the main project partner.

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What we do…

AlbaSim is the “Serious Game” research axis at the Media Engineering Institute of the HES-SO.

Our research and development activities are related to the design and development of Serious Games for training purposes. A Serious Game is a computer application that combines a serious intention, of an educational, informative or training nature with playful mechanics from the worlds of video games and computer simulations.

Our research and development activities includes designing authoring tools for serious games, integrating serious games and active pedagogies, using serious games as a basis for resolving real-world problems, analyzing the impact of using serious games.
>>  Discover our Serious Games

 

The Wegas platform

The Wegas authoring system developed in our institute, to facilitate access to serious games:

  • Costs reduction
  • Rapid prototyping
  • Simplified game customization

Research Projects

«Serious games» in higher education (2019)

The objective of this project is to explore, test and disseminate the potential for educational innovation brought by serious games in university education.

This project is funded by the DIKU (Norwegian Agency for International Cooperation and Quality Improvement in Higher Education), who promotes promote development and innovation in education, encourage international cooperation and digital learning methods.

Partners: University in Agder, Norway

Emergency Game – A serious game to evaluate the impact of environmental distractors on the performance of emergency triage (2018)

In the emergency department, triage decisions have a direct impact on patients’ survival rates. However, studies have found significant differences in nurses’ attribution of emergency degrees, with major consequences on patient management. 

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Among the factors that could explain the cause of these discrepancies, distractors in the work environment such as noise or task interruptions were highlighted but did not benefit from specific investigations, particularly due to the difficulty of evaluating them in real healthcare environments.

Therefore, in this project, we will develop and use a serious game in order to reproduces a work environment with distractors and provide a unique opportunity to explore their impacts on the quality of triage in emergency departments.

This study will provide a better understanding of the contribution of the work environment to safe care.

Partners:  Institut et Haute Ecole de santé La Source, Hôpitaux Universitaires de Genève (HUG)

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Collaborations

We conduct AR&D projects in collaboration with academic partners ranging from pedagogical research centers to natural language processing.

LIP – Laboratoire d’Innovation Pédagogique (UniFr)

Joint research projects in the area of learning analytics and education in computational thinking.

La Source, Institut et Haute Ecole de la Santé

Collaboration on the development of serious games for education and research in nursing sciences.

>>  More collaborations…