News

AlbaSim in Paris for the EIAH conference

June 2019

AlbaSim was present at the conference Environnement Informatique pour l’Apprentissage Humain, at the Sorbonne, Paris. Maud Plumettaz-Sieber (Unifr) and Dominique Jaccard (AlbaSim) made a presentation at the workshop “Learning computer thinking”, on the theme “Assessment of the acceptability, usefulness and usability of the Programming Game dashboard”.

New project with University in Agder, Norway

May 2019

After having tested the PM-Game in its bachelor and master programs, the University of Agder launch a large research project with the objective of exploring, testing and disseminating the potential for pedagogical innovation brought by serious games in university education.

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This project is funded by the DIKU (Norwegian Agency for International Cooperation and Quality Improvement in Higher Education). The DIKU promotes promote development and innovation in education, encourage international cooperation and digital learning methods.

AlbaSim is the main project partner.

AlbaSim at Ludovia#CH

April 2019

AlbaSim is well represented at the Ludovia#CH conference, as a speaker at the round table “Game as a miracle cure for education?” (J. Hulaas), by the co-presidency of the scientific committee (D. Jaccard), as co-author of two presentations “Conception collaborative du jeu Péroll’ard ” and “Co-conception d’un jeu d’apprentissage de la programmation” (D. Jaccard, J. Hulaas) and by the animation of an ExplorCamp “A serious game for the introduction to HES studies” (D. Jaccard, G. Maksay).

What we do…

Our activities include both research and development related to Serious Games for educational purposes.

Research

Our research activities includes creating development methods and tools for serious games, pedagogical innovation linked with serious games, learning analytics and behavior analysis, impacts of serious games on the learning process.

Serious games

A Serious Game is a computer application that combines a serious intention, of an educational, informative or training nature with playful mechanics from the worlds of video games and computer simulations.

>>  More about our activities…

Research Projects

Emergency Game – A serious game to evaluate the impact of environmental distractors on the performance of emergency triage

In the emergency department, triage decisions have a direct impact on patients’ survival rates. However, studies have found significant differences in nurses’ attribution of emergency degrees, with major consequences on patient management. 

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Among the factors that could explain the cause of these discrepancies, distractors in the work environment such as noise or task interruptions were highlighted but did not benefit from specific investigations, particularly due to the difficulty of evaluating them in real healthcare environments.

Therefore, in this project, we will develop and use a serious game in order to reproduces a work environment with distractors and provide a unique opportunity to explore their impacts on the quality of triage in emergency departments.

This study will provide a better understanding of the contribution of the work environment to safe care.

Partners:  Institut et Haute Ecole de santé La Source, Hôpitaux Universitaires de Genève (HUG)

H2020 : M-Benefits (2018)

Industrial and service sectors offers potential for cost-effective energy-savings. But under-investment in energy-efficiency is observed in all EU countries. This is called the «energy-efficiency gap».

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The goal of this Horizon 2020 European Project is to train energy experts to evaluate all effects of energy efficiency measures. This work will contribute to increase attractiveness of energy projects and to reduce the energy-efficiency gap.

In this project, AlbaSim is the task leader for the development of the serious games that will be used for training of energy-efficiency experts and for results dissemination.

Partners: European Commission – Horizon 2020

>>  More projects…

Collaborations

We conduct AR&D projects in collaboration with academic partners ranging from pedagogical research centers to natural language processing.

LIP – Laboratoire d’Innovation Pédagogique (UniFr)

Joint research projects in the area of learning analytics and education in computational thinking.

La Source, Institut et Haute Ecole de la Santé

Collaboration on the development of serious games for education and research in nursing sciences.

>>  More collaborations…