News

A serious game to evaluate the impact of environmental distractors on the performance of emergency triage

December 2018

Beginning of a new projet in partnership with “Institut et Haute Ecole de santé La Source” and “Hôpitaux Universitaires de Genève (HUG)”.

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In the emergency department, triage decisions have a direct impact on patients’ survival rates. However, studies have found significant differences in nurses’ attribution of the emergency degree, either by over- or under-evaluation, with major consequences for patient management.

Among the factors that could explain the cause of these discrepancies, distractors in the work environment such as noise or task interruptions were highlighted but did not benefit from specific investigations, particularly due to the difficulty of evaluating them in real healthcare environments.

Therefore, in this project, we will develop and use a serious game in order to reproduces a work environment with distractors and provide a unique opportunity to explore their impacts on the quality of triage in emergency departments.

This study will provide a better understanding of the contribution of the work environment to safe care.

Learning Analytics Workshop

November 2018

The “learning analytics” workshop is co-organized by AlbaSim and the Laboratoire d’Innovation Pédagogique (University of Fribourg), partners in several research projects. 

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HEIG-VD, salle S107, le 30 novembre 2018 de 9h30 à 12h15

Thème du séminaire

La collecte automatique et l’analyse de données numériques dans le but de comprendre et d’optimiser l’apprentissage ainsi que les dispositifs mis en place est aujourd’hui une méthodologie en plein essor. Ces approches s’inscrivent dans des paradigmes méthodologiques qui relèvent de l’analytique de l’apprentissage (learning analytics) ou de la fouille de données éducatives (educational data mining). Par ailleurs, le développement de méthodes statistiques et plus particulièrement de celles qui relèvent de l’intelligence artificielle ouvre de nouvelles perspectives à la science des données pour l’éducation et la formation. Ces nouvelles perspectives offertes au/à la chercheur/euse concernent par exemple la modélisation comportementale et épistémique de l’apprenant·e à des fins de diagnostic et de compréhension du processus d’apprentissage.

Ce séminaire vise à travailler ces méthodologies émergentes et plus particulièrement à aborder la question de l’analytique de l’apprentissage. Il s’agira d’échanger sur la manière dont les données peuvent être collectées et exploitées pour modéliser l’apprenant·e et favoriser sa prise en compte dans les environnements numériques dédiés à l’éducation et à la formation. Il s’agira également d’identifier les difficultés méthodologiques et questions épistémologiques auxquelles sont confrontés les chercheurs/euses qui emploient de telles approches.

Le séminaire comprendra trois interventions (détails au format PDF) :

  • Enjeux et défis de l’analytique de l’apprentissage
    François Bouchet, Lip6, Université Pierre et Marie Curie, France
  • Intelligence artificielle et learning analytics
    Laurent Bolli, HEIG-VD, Suisse
  • Analyse des traces d’interaction du jeu Classcraft, une analyse du comportement du joueur
    Guillaume Bonvin, Eric Sanchez, Unifr, Suisse
    Celso Gonçalves, Uni. Fatra, Brésil

Athens – 1st test of the serious game m-benefits

October 2018

At the National Technical University of Athens (Greece) for the second meeting of the H2020 European project M-Benefits, Dominique Jaccard presents the first version of the m-benefits serious game. Very positive feedback from all participants !

What we do…

AlbaSim is a research group in the field of serious games for educational purposes.

Research

Our research activities includes creating development methods and tools for serious games, pedagogical innovation linked with serious games, learning analytics and behavior analysis, impacts of serious games on the learning process.

Serious games

A Serious Game is a computer application that combines a serious intention, of an educational, informative or training nature with playful mechanics from the worlds of video games and computer simulations.

>>  More about our activities…

Research Projects

Emergency Game – A serious game to evaluate the impact of environmental distractors on the performance of emergency triage

In the emergency department, triage decisions have a direct impact on patients’ survival rates. However, studies have found significant differences in nurses’ attribution of emergency degrees, with major consequences on patient management. 

(…)

Among the factors that could explain the cause of these discrepancies, distractors in the work environment such as noise or task interruptions were highlighted but did not benefit from specific investigations, particularly due to the difficulty of evaluating them in real healthcare environments.

Therefore, in this project, we will develop and use a serious game in order to reproduces a work environment with distractors and provide a unique opportunity to explore their impacts on the quality of triage in emergency departments.

This study will provide a better understanding of the contribution of the work environment to safe care.

Partners:  Institut et Haute Ecole de santé La Source, Hôpitaux Universitaires de Genève (HUG)

H2020 : M-Benefits (2018)

Industrial and service sectors offers potential for cost-effective energy-savings. But under-investment in energy-efficiency is observed in all EU countries. This is called the «energy-efficiency gap».

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The goal of this Horizon 2020 European Project is to train energy experts to evaluate all effects of energy efficiency measures. This work will contribute to increase attractiveness of energy projects and to reduce the energy-efficiency gap.

In this project, AlbaSim is the task leader for the development of the serious games that will be used for training of energy-efficiency experts and for results dissemination.

Partners: European Commission – Horizon 2020

>>  More projects…

Collaborations

We conduct AR&D projects in collaboration with academic partners ranging from pedagogical research centers to natural language processing.

LIP – Laboratoire d’Innovation Pédagogique (UniFr)

Joint research projects in the area of learning analytics and education in computational thinking.

La Source, Institut et Haute Ecole de la Santé

Collaboration on the development of serious games for education and research in nursing sciences.

>>  More collaborations…