Sandra Monnier joins the AlbaSim team
With a Master’s degree in computer science from EPFL, a solid experience in the design and development of software solutions, as well as a sensibility for user experience, Sandra will participate in the development of games and simulations as well as in the evolution of our serious games authoring platform Wegas.
Participation at the Gamification & Serious Games Symposium
AlbaSim participate at the symposium with a paper “Creation of a serious game exploring decision making by triage nurses in a stressful environment”, written in collaboration with Haute Ecole La Source, HUG and CHUV.
AlbaSim at Edulearn conference
AlbaSim participate at the Edulearn conference, with a presentation “Challenge with the introduction of a “Project Management Game” in higher education”, a paper written in collaboration with Agder University.
What we do…
AlbaSim is the “Serious Game” research axis at the Media Engineering Institute of the HES-SO.
Our research and development activities are related to the design and development of Serious Games for training purposes. A Serious Game is a computer application that combines a serious intention, of an educational, informative or training nature with playful mechanics from the worlds of video games and computer simulations.
Our research and development activities includes designing authoring tools for serious games, integrating serious games and active pedagogies, using serious games as a basis for resolving real-world problems, analyzing the impact of using serious games.
Discover our Serious Games…
The Wegas authoring system developed in our institute, to facilitate access to serious games:
- Costs reduction
- Rapid prototyping
- Simplified game customization
Patient’s Rights & Innovative Teaching Strategy (2020)
The Patient’s Rights & Innovative Teaching Strategy project aims at developing a Serious Game whose purpose is as much to support students in learning the legal rules applicable in the field of heath, as to broaden the pedagogical options of teaching.
Partner: Haute Ecole de Santé Vaud (HESAV)
This project is financed by the HES-SO digital skills centre.
co.LAB: A lab for collaborating on digital learning games (2020)
The co.LAB project (A Digital Lab for the co-Design, co-Development and co-Evaluation of Digital Learning Games) has been elected for a four-year grant by the Swiss National Science Foundation (SNF) in the frame of the NRP 77 programme “Digital Transformation”.
The co.LAB project aims to set up a methodological framework for collaboration between teachers, game developers and researchers in educational sciences, supported by a collaborative digital platform dedicated to the co-design, co-development and co-evaluation of digital learning games.
Responsible applicant: Prof. Dominique Jaccard, Albasim, MEI, HES-SO
Main project partner: LIP (Laboratoire d’Innovation Pédagogique, UniFR, Prof. Eric Sanchez),
We conduct AR&D projects in collaboration with academic partners ranging from pedagogical research centers to natural language processing.
University of Agder
Research collaboration on the implementation of serious games in academic education.
LIP – Laboratoire d’Innovation Pédagogique (UniFr)
Joint research projects in the area of learning analytics and education in computational thinking.