News

AlbaSim in Paris for the EIAH conference

June 2019

AlbaSim was present at the conference Environnement Informatique pour l’Apprentissage Humain, at the Sorbonne, Paris. Maud Plumettaz-Sieber (Unifr) and Dominique Jaccard (AlbaSim) made a presentation at the workshop “Learning computer thinking”, on the theme “Assessment of the acceptability, usefulness and usability of the Programming Game dashboard”.

New project with University in Agder, Norway

May 2019

After having tested the PM-Game in its bachelor and master programs, the University of Agder launch a large research project with the objective of exploring, testing and disseminating the potential for pedagogical innovation brought by serious games in university education.

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This project is funded by the DIKU (Norwegian Agency for International Cooperation and Quality Improvement in Higher Education). The DIKU promotes promote development and innovation in education, encourage international cooperation and digital learning methods.

AlbaSim is the main project partner.

AlbaSim at Ludovia#CH

April 2019

AlbaSim is well represented at the Ludovia#CH conference, as a speaker at the round table “Game as a miracle cure for education?” (J. Hulaas), by the co-presidency of the scientific committee (D. Jaccard), as co-author of two presentations “Conception collaborative du jeu Péroll’ard ” and “Co-conception d’un jeu d’apprentissage de la programmation” (D. Jaccard, J. Hulaas) and by the animation of an ExplorCamp “A serious game for the introduction to HES studies” (D. Jaccard, G. Maksay).

Frankfurt – Train The Trainer

April 2019

As part of the H2020 MBenefits project, AlbaSim was in Frankfurt to co-moderate the Train The Trainer on the use of the MBenefits serious game.

The trainers, representing Germany, Italy, Greece, Portugal, Portugal, Poland, Belgium and Switzerland, were able to test and evaluate the english version of the serious game.

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On the basis of the trainers’ positive evaluations, the process of content translation into French, German, Italian, Spanish, Polish, Greek and Dutch will begin.

First in-class use of the PACT programming game

February 2019
This first session brought together 22 students from the Gymnase intercantonal de la Broye (Switzerland) and made it possible to verify the adequacy of the PACT programming game with the expectations and capacities of students of this age.

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The teacher in charge of the programming course had added a few exercises of his own to the game. Feedback from the students confirmed that the game was fun to use and motivating. Some areas of improvement were identified and quickly corrected.

First training trial of serious game M-Benefits

January 2019
This trial session brought together 20 participants representing professional, political and academic communities in the field of energy management.

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The session was held over one day, condensing what the future two-day training sessions will be like, i.e. a combination of theoretical inputs and their application in the serious game. Observations and answers of participants to a short survey confirmed the utility, usability and pleasantness nature of a training based on the serious game. Overall observations made it possible to detect areas of improvement both in interfaces and game contents, as well as in the overall organization of the training day.

A serious game to evaluate the impact of environmental distractors on the performance of emergency triage

December 2018

Beginning of a new projet in partnership with “Institut et Haute Ecole de santé La Source” and “Hôpitaux Universitaires de Genève (HUG)”.

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In the emergency department, triage decisions have a direct impact on patients’ survival rates. However, studies have found significant differences in nurses’ attribution of the emergency degree, either by over- or under-evaluation, with major consequences for patient management.

Among the factors that could explain the cause of these discrepancies, distractors in the work environment such as noise or task interruptions were highlighted but did not benefit from specific investigations, particularly due to the difficulty of evaluating them in real healthcare environments.

Therefore, in this project, we will develop and use a serious game in order to reproduces a work environment with distractors and provide a unique opportunity to explore their impacts on the quality of triage in emergency departments.

This study will provide a better understanding of the contribution of the work environment to safe care.

Learning Analytics Workshop

November 2018

The “learning analytics” workshop is co-organized by AlbaSim and the Laboratoire d’Innovation Pédagogique (University of Fribourg), partners in several research projects. 

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HEIG-VD, salle S107, le 30 novembre 2018 de 9h30 à 12h15

Thème du séminaire

La collecte automatique et l’analyse de données numériques dans le but de comprendre et d’optimiser l’apprentissage ainsi que les dispositifs mis en place est aujourd’hui une méthodologie en plein essor. Ces approches s’inscrivent dans des paradigmes méthodologiques qui relèvent de l’analytique de l’apprentissage (learning analytics) ou de la fouille de données éducatives (educational data mining). Par ailleurs, le développement de méthodes statistiques et plus particulièrement de celles qui relèvent de l’intelligence artificielle ouvre de nouvelles perspectives à la science des données pour l’éducation et la formation. Ces nouvelles perspectives offertes au/à la chercheur/euse concernent par exemple la modélisation comportementale et épistémique de l’apprenant·e à des fins de diagnostic et de compréhension du processus d’apprentissage.

Ce séminaire vise à travailler ces méthodologies émergentes et plus particulièrement à aborder la question de l’analytique de l’apprentissage. Il s’agira d’échanger sur la manière dont les données peuvent être collectées et exploitées pour modéliser l’apprenant·e et favoriser sa prise en compte dans les environnements numériques dédiés à l’éducation et à la formation. Il s’agira également d’identifier les difficultés méthodologiques et questions épistémologiques auxquelles sont confrontés les chercheurs/euses qui emploient de telles approches.

Le séminaire comprendra trois interventions (détails au format PDF) :

  • Enjeux et défis de l’analytique de l’apprentissage
    François Bouchet, Lip6, Université Pierre et Marie Curie, France
  • Intelligence artificielle et learning analytics
    Laurent Bolli, HEIG-VD, Suisse
  • Analyse des traces d’interaction du jeu Classcraft, une analyse du comportement du joueur
    Guillaume Bonvin, Eric Sanchez, Unifr, Suisse
    Celso Gonçalves, Uni. Fatra, Brésil

Athens – 1st test of the serious game m-benefits

October 2018

At the National Technical University of Athens (Greece) for the second meeting of the H2020 European project M-Benefits, Dominique Jaccard presents the first version of the m-benefits serious game. Very positive feedback from all participants !

AlbaSim involved at EIAH 2019

Octobre 2018

With Dominique Jaccard’s participation as a member of the programme committee, AlbaSim is involved in the “Environnements Informatiques pour l’Apprentissage Humain” conference (EIAH’2019), to be held in Paris (France) on 4-7 June 2019.

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The chosen conference topic is “Digital data and learner inclusion in Computer Environments for Human Learning”.

Conference website