AlbaSim at Politecnico do Porto

October 2019

Dominique Jaccard spends a week as a visiting professor at Politecnico do Porto, including leading a workshop “Serious Games in Higher Education”, a master’s course in project management based on the PM-Game, a visit to the business management simulation laboratory and discussions on possible future collaborations.

First test of the Emergency Triage game

September 2019

The Emergency Triage game is used for the first time by a panel of triage experts in order to evaluate its usability and realism. The development of this serious game is carried out in close collaboration with the “La Source” school of nursing sciences in Lausanne.

AlbaSim at the 4th Gamification & Serious Game Symposium

July 2019

AlbaSim is represented at the GSGS’19 conference by Jarle Hulaas with two presentations:

  • Jaccard D. , Maksay G.  and Hulaas J., Media Serious Game – a serious game as an introduction to HES studies
  • Plumettaz-Sieber M. , Hulaas J, Sanchez E., Jaccard D., Co-design of a serious game for computing education
All news…

What we do…

AlbaSim is the “Serious Game” research axis at the Media Engineering Institute of the HES-SO.

Our research and development activities are related to the design and development of Serious Games for training purposes. A Serious Game is a computer application that combines a serious intention, of an educational, informative or training nature with playful mechanics from the worlds of video games and computer simulations.

Our research and development activities includes designing authoring tools for serious games, integrating serious games and active pedagogies, using serious games as a basis for resolving real-world problems, analyzing the impact of using serious games.
Discover our Serious Games…


The Wegas platform

The Wegas authoring system developed in our institute, to facilitate access to serious games:

  • Costs reduction
  • Rapid prototyping
  • Simplified game customization

Research Projects

Patient’s Rights & Innovative Teaching Strategy (2020)

 The Patient’s Rights & Innovative Teaching Strategy project aims at developing a Serious Game whose purpose is as much to support students in learning the legal rules applicable in the field of heath, as to broaden the pedagogical options of teaching.

Partner: Haute Ecole de Santé Vaud (HESAV)

This project is financed by the HES-SO digital skills centre.

co.LAB: A lab for collaborating on digital learning games (2020)

The co.LAB project (A Digital Lab for the co-Design, co-Development and co-Evaluation of Digital Learning Games) has been elected for a four-year grant by the Swiss National Science Foundation (SNF) in the frame of the NRP 77 programme “Digital Transformation”.

The co.LAB project aims to set up a methodological framework for collaboration between teachers, game developers and researchers in educational sciences, supported by a collaborative digital platform dedicated to the co-design, co-development and co-evaluation of digital learning games.

Responsible applicant: Prof. Dominique Jaccard, Albasim, MEI, HES-SO
Main project partner: LIP (Laboratoire d’Innovation Pédagogique, UniFR, Prof. Eric Sanchez),

More projects…


We conduct AR&D projects in collaboration with academic partners ranging from pedagogical research centers to natural language processing.

University of Agder

Research collaboration on the implementation of serious games in academic education.

LIP – Laboratoire d’Innovation Pédagogique (UniFr)

Joint research projects in the area of learning analytics and education in computational thinking.

More collaborations…