Recherche appliquée et développement

Projets

PACT- Playing & Computational thinking (2018)

This joint project (UNIFR, HEIG-VD and gymnasium teachers) is funded by the Hasler Foundation. PACT aims at offering secondary school teachers in computer sciences innovative resources dedicated to game-based learning.

UNIFR-LIP and HEIG-VD collaborate on the design, development, implementation, analysis and dissemination of game-based programming education.

Three categories of research questions are addressed:

  • Acceptability of the resources produced by the project: Do the students develop strategies demonstrating that they are engaged in addressing the computational challenge offered by the game?
  • Usability: Do they face difficulties? Which difficulties?
  • Usefulness: Do the strategies implemented demonstrate that the student/player has developed knowledge related to computational thinking?

The expected outcomes are :

  • Innovative teaching resources for computational education,
  • Frameworks for innovative teaching scenarios supported by research results,
  • Experienced teachers ready for acting as computing ambassadors and trainers of other teachers,
  • Empirical evidences on the relevance of a game-based learning approach to the development of computational thinking.

Members of the PACT project: Eric Sanchez (UNIFR-LIP), Dominique Jaccard (HEIG-VD), Jarle Hulaas (HEIG-VD), Maud Plumettaz-Sieber (UNIFR-LIP), Christian Brodard (Collège de Gambach), Laurent Bardy (Collège St Michel), Laurence Fidanza (Collège du Sud), Cédric Donner (Collège du Sud), Andre Maurer (GYB), Samuel Vannay (LCC).

H2020 : M-Benefits (2018)

Industrial and service sectors offers potential for cost-effective energy-savings. But under-investment in energy-efficiency is observed in all EU countries. This is called the «energy-efficiency gap».

The goal of this Horizon 2020 European Project is to train energy experts to evaluate all effects of energy efficiency measures. This work will contribute to increase attractiveness of energy projects and to reduce the energy-efficiency gap.

In this project, AlbaSim is the task leader for the development of the serious games that will be used for training of energy-efficiency experts and for results dissemination.

Partners: European Commission – Horizon 2020

GesTerre (2017)

Development of a serious game in the field of governance and territorial development. This simulation is used in graduate programmes and continuing education.

Partners: Environmental Governance and Territorial Development, University of Geneva

TraumaSim – acute care (2016)

Development of a simulation for health care training. The simulation can be used both in presential and distant learning.

Innovation: coupling distant simulation software activities with presential virtual patient interactions.

Partners: Department of Nursing Sciences of Fribourg (HEdS-FR), Switzerland.

Corporate law (2015)

Objectives: Development of a serious game in the field of corporate law

Innovation: Develop active pedagogy with large audience. Use of a peer review processes inside the serious game.

Partners: Faculty of Law, University of Geneva

Clinical Cardiac Assessment (2014)

Objectives: Development of a serious game in the field of clinical cardiac evaluation

Innovation: Use of a serious game as both a practical exercise and a trigger for individual learning.

Partners: La Source, Institut et Haute Ecole de la Santé

Sustainable urbanism (2013)

Development of a serious game for sustainable urbanism education.

Partners: Faculty of Geosciences of the University of Lausanne, TRIBU architects

Project Management Game (2012)

Development of a serious game in the field of project management education.

Innovation: This simulation was the first project management simulation including all phases of a project (initiation, planning, execution, closure), with a authoring content editor enabling trainers to create customized scenarios.

Web Game Authoring System (Wegas) (2012)

Objectives: Development of an authoring system for creation, edition and diffusion of serious games.

Partners: HES-SO

Publications

Analyse comparative des comportements dans les serious games pour améliorer l’impact sur l’apprentissage

Dominique Jaccard, Jarle Hulaas and Ariane Dumont, Analyse comparative des comportements dans les serious games pour améliorer l’impact sur l’apprentissage, in Proceedings of Ludovia#CH, Yverdon-les-Bains, Switzerland, March 27-29, 2018.
PDF File

Type: Workshop

Abaisser le coût de production d’un serious game de 200’000 à 30’000 Euros

Interview de D. Jaccard, News Tank Education, Essentiel no 81292, Paris, 25.11.2016.

Type: Interview

Using Comparative Behavior Analysis to Improve the Impact of Serious Games on Students’ Learning Experience

Dominique Jaccard, Jarle Hulaas and Ariane Dumont, Using Comparative Behavior Analysis to Improve the Impact of Serious Games on Students’ Learning Experience, in Proceedings of Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Rosa Bottino, Johan Jeuring and Remco C Veltkamp (Eds), LNCS 10056, pp. 199-210, Springer International Publishing, Cham, 2016.
PDF File

Type: Proceedings

Le serious game « TraumaSim – situation de soins aigus »

Sylvie Baeriswyl, Christine Baeriswyl, Jarle Hulaas, Le serious game « TraumaSim – situation de soins aigus », 3ème journée d’échanges E-Learning du domaine Santé de la HES-SO, Fribourg, Suisse, 24.11.2016.

Type: Workshop

Utilisation d’un serious game pour développer les compétences des étudiants dans le module « soigner en oncologie »

Catherine Weber, Christine Sager, Jarle Hulaas, Utilisation d’un serious game pour développer les compétences des étudiants dans le module « soigner en oncologie », 3ème journée d’échanges E-Learning du domaine Santé de la HES-SO, Fribourg, Suisse, 24.11.2016.

Type: Workshop

Natural Language Processing in Serious Games: A state of the art

Picca D., Jaccard D., Eberlé G., Natural Language Processing in Serious Games: A state of the art, International Journal of Serious Games, 2015.

Type: Journal

Jeu Sérieux Evaluation Clinique Cardiaque

Muriel Harduin, Dominique Jaccard, Le jeu sérieux pour préparer les étudiants  à l’atelier « Evaluation clinique cardiaque », 2ème journée d’échanges E-Learning du domaine Santé de la HES-SO, Lausanne, Suisse, 19.11.2015.

Type: Workshop

From a serious game for crime scene coordination to a reflexion about the roles of images in police activity

Olivier Delémont, Romain Voisard, Dominique Jaccard, Michaël Meyer, From a serious game for crime scene coordination to a reflexion about the roles of images in police activity, NIFF Neuchâtel, 2015.

Type: Proceedings

Flexitests: pédagogies actives en psychologie

Preissmann D., Sylvestre E., Jaccard D., Junod C., El Bez C., Flexitests: pédagogies actives en psychologie, 8ème Colloque «Questions de pédagogies dans l’enseignement supérieur», Brest, 2014.

Type: Proceedings

Formation à la gestion de projet et simulations

Jaccard D., Roth S., Formation à la gestion de projet et simulations, Revue Economique et Sociale, 2012.

Type: Journal

Analysis of serious games implementation for project management courses

Bonazzi R., Missonier S., Jaccard D., Bienz P., Fritscher B. & Fernandes E., Analysis of serious games implementation for project management courses, in Proceedings of the 8th Conference of the Italian Chapter of AIS (ItAIS), 2011.

Type: Proceedings

Simprojet: An Innovative Simulation Platform for Experiential Learning in Project Management

Jaccard D., Riboni S., Simprojet: An Innovative Simulation Platform for Experiential Learning in Project Management, in Proceedings of the 2nd International Conference on Computer Supported Education, pp. 471-477, Valencia, Spain, 2010.

Type: Proceedings

A Customizable Serious Game for Project Management Education

Jaccard D., Riboni S., A Customizable Serious Game for Project Management Education, 3rd International Conference eLBa Science, Rostock, 2010.

Type: Proceedings

Travaux de Bachelor

AI, dialogues & Serious Games (2017)

Evaluation of the opportunity of using AI solution for improving dialogue aspects in serious games.

Candidate: Pierre-Adrien Ghiringhelli

Serious game & insurance education (2017)

Development of a prototype of an online serious game in the field of insurances training.

Candidate: Faten Labidi

OptiCare (2016)

This simulation will be used for training  of professional opticians.

Candidate: Sabine Rochat

Mobile Escape Room (2015)

Development of an integrated concept for a physical and software escape room.

Candidate: Fabrice Clerc

Complexity Game (2016)

Development of a simulation for training to complex systems.

Candidate: Yunis Darbellay

Electrical safety (2014)

Development of a serious game with a purpose of training to electrical safety aspects.

Candidate: Guillaume Lehmann

Serious Game Leadership (2012)

Development of a prototype of a serious game for Leadership education.

Candidate: Benjamin Gerber

Collaborations

LIP – Laboratoire d’Innovation Pédagogique (UniFr)

Joint research projects in the area of computational thinking education and learning analytics.

University of Geneva

Faculty of Law
Development of a serious game for large audience.

Faculty of Sciences
Development of a serious game for energy management. Teaching collaborations.

GSEM
Teaching collaborations.

University of Lausanne

Géosciences
Development of a serious game for sustainable urbanism.

Section des sciences du langage et de l’information
Contribution in developing a preliminary module for statical analysis of WEGAS data.
Project Manager: Dr. Davide Picca
Technical coordinator: Dr. Gérald Eberlé.

Faculté de psychologie
Development of a simulation for cognitive psychology investigations.

Ecole des sciences criminelles
Development of a serious game for « Crime Scene Investigation » training.

HEC
Collaboration for the project management course.

La Source, Institut et Haute Ecole de la Santé

Collaboration in the development serious games for education and research purposes.

Université de Lille 1 / Play research Lab Valencienne

Research and cooperation in the field of serious games.

InfoCareer – India

InfoCareer is our main commercial and research partner in India.