News

AlbaSim at Ludovia#CH

April 2019

AlbaSim is well represented at the Ludovia#CH conference, as a speaker at the round table “Game as a miracle cure for education?” (J. Hulaas), by the co-presidency of the scientific committee (D. Jaccard), as co-author of two presentations “Conception collaborative du jeu Péroll’ard ” and “Co-conception d’un jeu d’apprentissage de la programmation” (D. Jaccard, J. Hulaas) and by the animation of an ExplorCamp “A serious game for the introduction to HES studies” (D. Jaccard, G. Maksay).

Frankfurt – Train The Trainer

April 2019

As part of the H2020 MBenefits project, AlbaSim was in Frankfurt to co-moderate the Train The Trainer on the use of the MBenefits serious game.

The trainers, representing Germany, Italy, Greece, Portugal, Portugal, Poland, Belgium and Switzerland, were able to test and evaluate the english version of the serious game.

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On the basis of the trainers’ positive evaluations, the process of content translation into French, German, Italian, Spanish, Polish, Greek and Dutch will begin.

First in-class use of the PACT programming game

February 2019
This first session brought together 22 students from the Gymnase intercantonal de la Broye (Switzerland) and made it possible to verify the adequacy of the PACT programming game with the expectations and capacities of students of this age.

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The teacher in charge of the programming course had added a few exercises of his own to the game. Feedback from the students confirmed that the game was fun to use and motivating. Some areas of improvement were identified and quickly corrected.

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What we do…

AlbaSim is the “Serious Game” research axis at the Media Engineering Institute of the HES-SO.

Our research and development activities are related to the design and development of Serious Games for training purposes. A Serious Game is a computer application that combines a serious intention, of an educational, informative or training nature with playful mechanics from the worlds of video games and computer simulations.

Our research and development activities includes designing authoring tools for serious games, integrating serious games and active pedagogies, using serious games as a basis for resolving real-world problems, analyzing the impact of using serious games.
>>  Discover our Serious Games

 

The Wegas platform

The Wegas authoring system developed in our institute, to facilitate access to serious games:

  • Costs reduction
  • Rapid prototyping
  • Simplified game customization

Research Projects

«Serious games» in higher education (2019)

The objective of this project is to explore, test and disseminate the potential for educational innovation brought by serious games in university education.

This project is funded by the DIKU (Norwegian Agency for International Cooperation and Quality Improvement in Higher Education), who promotes promote development and innovation in education, encourage international cooperation and digital learning methods.

Partners: University in Agder, Norway

Emergency Game – A serious game to evaluate the impact of environmental distractors on the performance of emergency triage (2018)

In the emergency department, triage decisions have a direct impact on patients’ survival rates. However, studies have found significant differences in nurses’ attribution of emergency degrees, with major consequences on patient management. 

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Among the factors that could explain the cause of these discrepancies, distractors in the work environment such as noise or task interruptions were highlighted but did not benefit from specific investigations, particularly due to the difficulty of evaluating them in real healthcare environments.

Therefore, in this project, we will develop and use a serious game in order to reproduces a work environment with distractors and provide a unique opportunity to explore their impacts on the quality of triage in emergency departments.

This study will provide a better understanding of the contribution of the work environment to safe care.

Partners:  Institut et Haute Ecole de santé La Source, Hôpitaux Universitaires de Genève (HUG)

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Collaborations

We conduct AR&D projects in collaboration with academic partners ranging from pedagogical research centers to natural language processing.

LIP – Laboratoire d’Innovation Pédagogique (UniFr)

Joint research projects in the area of learning analytics and education in computational thinking.

La Source, Institut et Haute Ecole de la Santé

Collaboration on the development of serious games for education and research in nursing sciences.

>>  More collaborations…